![]() ![]() Try to avoid deleting rooms until you can use your caps for more effective rooms in the later parts of the game.ĭespite what I have said in all of these points, there are some rooms that do not neccessarily have to be expanded.If any incidences happen, it is best that your dwellers are in close proximity to the issue so they can resolve it faster to avoid losing your resources or having to revive your dwellers. Expanding a room will allow more dwellers to occupy a space over a single or double room.3 seperate fully upgraded rooms that are not adjacent to one another will produceless than a room that is fully upgraded and consists of three adjacent rooms of the same type). #FALLOUT SHELTER 3 ROOMS UPGRADE#Upgrading a double or triple room of the same upgrade level and type, will upgrade the entire section more than if you were to simply have seperate rooms.While considering this, please also consider bullet point # 3. In such a case you must upgrade the single or double LESS upgraded room to the same X number of upgrades as the one you will attach it to. an energy room or two energy rooms adjacent to one another that are equivalent in upgrades) that has been upgraded X (X= the level of upgrades you have completed on the room) number of times attaching one or two LESS upgraded room(s) does not expand the single or double room you have already created (The game will view the rooms seperate from one another). If I have a single or double room of the same type (i.e.You can upgrade a room to increase ammount stored and produced of any production/space but can only upgrade to a certain extent (ammount of upgrades varies but in most cases 3 times).You still have to pay the caps to build the room but depending on how much you have built the price increases. I build a energy adjacent to an enegry room) increases the ammount stored and produced of any production/space. Noticed I kept the rooms seperate from one another so I can expand the rooms to three which is the max possible). (Example of three rooms is the living room in this picture. If I have a single living room adjacent to a energy room which is adjacent to a elevator at each end, I cannot expand either the living room or the energy room). However you cannot expand to three sections if a different room type, an elevator, or a rock is obstructing its path ![]() ![]()
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